Can I create custom framebuffer and render to it in cocos2dx?

by Ankit singh kushwah   Last Updated July 17, 2017 07:13 AM

I want to do post processing effects so I was thinking If I could just make custom framebuffer in cocos2dx like OpenGL and render the ALL SCENES objects in it. I want a single frame buffer for all scenes. Is there any way? Thanks.



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