I managed to make isometric map but I have problem on overriding sprites while selecting the certain tile.
I made isometric map from this 1 tile (sprite):
I made something like this:
Which is the problem.
When I select one of blue tiles (and I clicked in area where is grey rectangular) program (mouse) detects all of tiles in that area.
Now, the question is how will I change this grid perspective and fix this problem.
How to change grid from ortographic to isometric. So when I click desirable tile that and only that tile would be selected (just isometric visible sprite, not bounds of sprite).
I'm using SFML with C++.