Keeping plane 1-sided while UVing

by tmighty   Last Updated August 14, 2019 00:15 AM

I have added a pane. I would now like to unwrap it and keep it 1-sided. I don't want to have any UV space on the back of the pane. The pane will only be looked at from 1 way. Having UV space on its back would be a waste of ressources.

However, when I use Smart UV Project, Blender creates 2 sides for it: 1 for the back, and 1 for the font:

enter image description here

How could I avoid this?

Thank you!

Tags : uv


Answers 1


In your properties panel, it looks like its a cube, not a plane. I can also tell because in your UV, there are more than 2 faces. There's actually 6.

To fix it, just edit your UVs. It won't take long at all. Or you can completely restart your UV job if you wish. I recommend doing so with one of the following methods.

Regular Unwrapping

Go into edit mode, sleect the faces you want to be in your UV, and hit U and then click on unwrap. You can edit the UVs further from the UV editor, as I am sure you are aware.

Project From View

If you don't already know how to project from view, I suggest reading up on it as it is quite useful and I use it a lot. In your case, it should gte the job done instantly.

sac396
sac396
August 14, 2019 00:07 AM

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